
More to follow (weapons positions) tomorrow, possibly adding color to the ship as well. relationships between edges, faces, and vertices in a Wings 3D model.
WINGS 3D CHARACTER PROFESSIONAL
Shot 5: With the LCB removed you can clearly see the in system drive cradle (Torus Drive) which, like the hyperspace drive is not yet installed. Find professional Bullet 3D Models for any 3D design projects like virtual reality. The triangular lights are aft lights (white). Shot 4: The mounted LCB (large cargo bay) with on top the rear floodlight in its housing and next to the exhausts two sets of vertically superimposed rear (red and green) navlights. Clearly visible is the ASC an the rotating Multi Targeting System in the center on the nose. Teeth, tongue, eyeballs and claws included and modeled separately. Shot 3: A frontal shot with the docking clamps mounted beneath the floodlights and a closer view of the landing gear in its deployed state. The 3D model was created according to the proportions of a generic bird. The ASC (advanced space compass) is situated on the nose together with the multi targeting system. Wings 3D is an advanced subdivision modeler that is both powerful and easy to use. The model was created with the optimal number of polygons. You will have to convert the model using another app depending on the game. Features: - High quality polygonal model, has real dimensions. Shot 2 Shows the escape capsule underneath the nose, the installed fuel scoop, the bottom thruster and the Witchdrive (Hyperdrive) cradle, and just in front of the Large Cargo Bay a small socket for the starboard nav light. This is really simple, but you can do a lot with it quickly. The two light yellow cradles on top will host the shield generators. Shot 1 shows the advanced nav array on top of the cockpit and the gunbays with their hatches closed. I just need to add the different equipment subsections now as you can see on the screenshots. Let your imagination take flight and take your fantasy scene to an entirely new, ethereal level with 3D model wings on your characters.

Making the model is 1/3 of the job.Īnyways here are some more screens while I am adding more detail to it, the basic model is done. The ships work with reusable bits so to speak and the position and rotation of every piece needs to be put into a config file. I started to work on it again yesterday and I am hoping to finish it sometime next week so I can start the extensive import process into Oolite. This one has been sitting idle on my drive since September last year due to lazyness and a modelling burnout. Glad you like it, I have done 2 models already and they have been flying in Oolite for quite a while now.
